A PUG, or Pick-Up Group, is what you join if you are looking for company on a quest, instance or raid; in other words, a casual assemblage of players of varying degrees of skill and experience for the completion of a specific goal. A group of people who regularly quest together, even if they belong to different kinships, is therefore by definition not a PUG.
Obviously, you’re taking pot-luck in joining or starting a PUG; there are some seriously bad and/or annoying players out there, and you won’t usually know ahead of time. Prior familiarity aside, the only clues to ability will be a player’s kinship (assuming some knowledge of the relative standing of kinships) and a gear inspection (I would turn down anyone anonymous without a second’s thought). This last will at least tell you whether the player has the necessary basic equipment, and will give some idea of previous experience (they’re unlikely to be completely hopeless if they have, say, the DN +20 radiance leggings which drop from the Blind One).
Even if you end up with a competent group, it still won't be as effective as a well-honed kinship group, if only for the reason that members of a random PUG don’t share the crucial experience of having fought together and of knowing each other’s tricks and mannerisms. Inevitably, therefore, PUGs have a mixed reputation at best, and everybody has horror stories of PUGs they’ve joined in which healers thought they were tanks, hunters pulled everything in sight and leaders ran off with the loot…
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