Pineleaf’s Primer Vol 18: Rescue at Nurz Ghashu

posted this on December 28th, 2011.
Categorized as Skirmish Guides, Skirmishes, walkthrough.

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Taken by some madness, Golodir has ventured into the Rift. The air is thick with menace, and the stench of Thaurlach lingers…

You have saved the peoples of Eriador from invaders. You have entered into the depths of Moria and fended off Mazog’s hordes. You have assaulted the very fortress of Dol Guldur. Now you must help to rescue a ranger who has been driven mad by the forces of darkness. Can you save him?

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Pineleaf’s Primer Volume 16: Assault on the Ringwraiths’ Lair

posted this on November 17th, 2011.
Categorized as General, Skirmish Guides, Skirmishes, walkthrough.

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The baileys of Dol Guldur are highly fortified, nearly impenetrable, and the finest of the Enemy’s soldiers defend within. But before the rest of the fortress can be assaulted, these must be taken….

You continue your battle into the fortress of Dol Guldur. You are now looking for the entry to the tower.

Assault on the Ringwraiths’ Lair is the sixteenth skirmish we will examine in Pineleaf’s Pictorial Primer to Skirmishing. Here we will discuss the scenario, the enemy, and the encounters you will face as you prepare to battle in the second skirmish in the Dol Guldur trilogy.

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Pineleaf’s Primer Volume 11: Attack at Dawn

posted this on July 7th, 2011.
Categorized as Attack at Dawn, Guides, Skirmish Guides, Skirmishes, walkthrough.

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In the late evening hours, a small group of refugees sought refuge in the hidden ranger camp of Esteldín. The refugees were followed by a small group of goblin scouts that quickly fled to Dol Dinen to bring word to their chief, Graug. Siniath, the Ranger, has asked you to seek out Graug and defeat him before he can spread word of Esteldín’s location. As you arrive near Dol Dinen, the first rays of false dawn can be seen overhead.

The orcs are about to learn the open secret of Esteldín’s location! We can’t have that. I’m sure anyone who’s a member of a crafting guild that meets there would want to keep the orcs and goblins away from Esteldín as much as possible. Therefore, it is time to mount an attack against Dol Dinen to ensure that the enemy never gets word of the refuge’s location.

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Bullroarer: Pineleaf Previews Update 3

posted this on April 29th, 2011.
Categorized as Bullroarer, General, Skirmish Guides, Skirmishes, Update 3.

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Introduction

Update 3 includes four new instances. Alphaman already looked into the two scalable dungeons, so today we will look into the new skirmishes: Attack at Dawn and The Icy Crevasse. These are the first new non-epic skirmishes to be introduced since the original release of the skirmish system.

Attack at Dawn is set in the North Downs at Dol Dinen and has a level range of 30-75. The Icy Crevasse is set in Forochel and has a level range of 40-65. The maximum of 75 for Attack at Dawn is likely an error as the patch notes say “65″ (and will anyone really want to run it at 75 while the level cap is still 65?).

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Pineleaf Plays the Captain (The Footman Levels)

posted this on February 17th, 2011.
Categorized as altoholic, captain, Skirmish Guides, Skirmishes.

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When my captain reached the low 40s, I finally discovered the wall. What wall is this? This is the point where skirmishes are cranked up a notch and they become more challenging.

While I have already skirmished with two other classes through this level range, I had not noticed this wall before. Yes, I read about it in the forums but I had never personally experienced it. Why is this?

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Bullroarer: Pineleaf Previews Echoes of the Dead

posted this on February 15th, 2011.
Categorized as Bullroarer, echoes of the dead, epic, General, Guides, Mines of Moria, Skirmish Guides, Skirmishes, Update 2.

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Introduction

Update 2 (Echoes of the Dead) is now available for testing on Bullroarer. This is an update many have long awaited. It includes Volume 3 Book 3 of the epic story, the removal of radiance, an update to the legendary item system, level 65 first-age legendary items, five new cap-level dungeons, and a revamp of Volume 2 of the epic story. The latter is the item of most interest to the skirmisher, as the Volume 2 revamp includes converting the battle instances in Chapter 2.5.5 into skirmishes.

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Pineleaf’s Primer Volume 5: Defence of the Prancing Pony

posted this on February 3rd, 2011.
Categorized as Defence of the Prancing Pony, Guide, Guides, Prancing Pony, Skirmish Guides, Skirmishes, walkthrough.

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The inhabitants of Bree spent the occupation holed up within The Prancing Pony. Angered at their uprising, the brigands have decided to burn them out.

Welcome to The Prancing Pony, one of the great inns of Middle Earth. We would like to wish you all a comfortable stay, but we’re having a bit of a problem with brigands. They want to set our inn on fire! If you wish to aid in the inn’s defense, please speak with Second Watcher Healthstraw just outside the main entrance.

Defence of the Prancing Pony is the fifth skirmish we will examine in Pineleaf’s Pictorial Primer to Skirmishing. Here we will discuss the scenario, the enemy, and the encounters you will face as you prepare to defend this iconic resting place.

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Pineleaf Plays the Burglar (The Footman Levels)

posted this on January 27th, 2011.
Categorized as altoholic, Burglar, class, General, Guides, Skirmish Guides, Skirmishes.

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Pinesap and his Archer Soldier

When I wrote the first article on playing the burglar, I had not yet set the format for this series. As a result, the information in my first article on the burglar covered the Footman levels more than the Recruit levels. Despite this, I generally avoided referring to skills you gained after level 20, so there is something to discuss concerning the burglar for this second series.

Level Range Name Number Soldier Skills
20-29 Recruit 1
30-44 Footman 2
45-59 Esquire 3
60-70 Guardsman 4
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Pineleaf Plays the Warden (The Recruit Levels)

posted this on January 20th, 2011.
Categorized as class, Guides, Skirmish Guides, Skirmishes.

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Lord of the Rings Online allows you to play nine classes. Each class has its own style, challenges, and role in a group. I am engaging in my own altaholism project by playing several skirmishes with each of these classes.

I will run through each class in four level ranges that correspond to the rewards ranges for marks and bounties dropped by lieutenants and bosses. These are also approximately the same levels at which your soldier gains new skill slots.

Level Range Name Number Soldier Skills
20-29 Recruit 1
30-44 Footman 2
45-59 Esquire 3
60-70 Guardsman 4
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Pineleaf Peruses Tokens and Emblems

posted this on January 18th, 2011.
Categorized as emblems, Guide, Guides, Skirmish Guides, Skirmishes, Tokens.

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Introduction

When you defeat an encounter boss, you receive several rewards.

  1. If you defeated the encounter boss before the end of the skirmish (before you defeat the skirmish boss and take the final control point), you receive credit towards completing the encounter deed for that skirmish.
  2. You receive a number of skirmish marks based on the level, tier, and group size of the skirmish.
  3. You have a chance of receiving a campaign mark. Campaign marks can be bartered for cosmetic items or can be exchanged for 25 skirmish marks each. When they drop, everyone in the group receives one (there is no need to roll).
  4. A number tokens or emblems will drop, depending on the skirmish size. Players roll for these items as they would for standard loot.

I have noticed that many players don’t care much for tokens and emblems. In my regular skirmish group, the other members of the group invariably pass on all of them. While I can see passing on those that will not help you in any way, I cannot see passing on those that fit your class perfectly. When a rune-keeper passes on an Emblem of Enlightenment, I can only imagine that the player doesn’t understand its use.

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