Recently I have received emails from Stratus of Crickhollow and Senseye of Evernight requesting some more information for Guardians I have chosen to answer them here. First there is a guide on the lorebook that is very involved you can find it here. Second as to virtues there are two very good resources the virtue finder at Mmorsel.com and the virtues tab at burgzerg.com. I have only used the one at burgzerg myself but try them out and see what you think.
Well, it’s been a little while, hasn’t it? I hope you’ve all been perfecting your craft as a Rune-keeper since last I wrote. We’re finally getting around to talking about a very important component of any class: traits. Thankfully, Rune-keeper traits are generally pretty cut-and-dry. If you want to heal, you fill most of your slots with Benediction of Peace traits. If you like to DPS, you pick either Solitary Thunder or Cleansing Fire traits. And then you cross-pollinate a little with traits from other sets to suit your playstyle. If you’re having trouble deciding on which traits to choose, read on! What follows is my personal take on every individual trait in our major trait sets: which ones shouldn’t be missed, which ones fit more specific situations, and which can be safely ignored.
Of all the traits in LOTRO, I think that Virtues are perhaps the most confusing. With the different ranks, and the deeds that must be completed to increase the ranks, it makes for a pretty complex system.
Virtues themselves are traits that increase attributes and/or resistances. They all have 3 values: Primary, secondary and tertiary values. For example, Discipline has a primary value that affects your Might (+3 at rank 1), a secondary value that increases your disease resist rating (+203 at rank 1) and a tertiary rating effect of increasing melee defense rating (+200 at rank 1).
This week, we discuss the Volume III, Book 1 Tentative Patch Notes, The Vol III, Book 1 Skirmish Dev Diary, “Tell the Developers”, and the new “Deeds and Traits” column on the blog.
I’ve been playing LOTRO for about a year and a half now, but I’m not what I would call and avid player. I definitely fall into the casual player column, and I am not an experiences gamer in general. This is my third MMO, and third computer game for that matter. So lets just say, it’s been a long, steep learning curve for me! It’s taken me a while to understand the more advanced aspects of gaming. I can run around and kill stuff, and complete quests, I can manage crafting and even sell stuff on the auction house from time to time. But as far as stats went, I was at a loss. When we first started playing, I levelled a Hunter up to 31. Then we took a break, and when I came back to the game, I made another Hunter and started all over again. I even took the same crafting skill so I would know what I was doing to some degree!
Deeds and Traits are probably two of the most confusing parts of LOTRO game mechanics. The concepts are difficult to grasp, and many new players cannot see the benefits of spending the time to work on their Deeds to gain their Traits. The goal of this series of posts is to de-mystify Deeds and Traits so that you can have the best character possible.
First of all, in the simplest of terms, Traits are “skills” that you equip which give your character bonuses. These bonuses can include stats, combat bonuses, or even new skills.
Deeds are accomplishments that must be completed or conditions that must be met, which when completed grant you a trait.