DocHoliday posted this on May 14th, 2010.
Categorized as BG, dn, End Game, group, hard-mode, lotro, Minstral, Minstrel, Mirkwood, radiance, Raid, Raids and End-game, Warden.
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Full link: http://docholidayj.wordpress.com/2010/05/14/another-fun-raiding-week/
I’ve been a bit quiet but that’s partly due to a lack of general LOTRO news, coupled with a busy schedule for me. However, I did have a pretty fun week getting into some fun group adventures in LOTRO.
On Tuesday I got in another run of the 12-main raid BG which although not terribly successful I am enjoying it quite a bit. This raid certainly is challenging and really makes folks pay attention and work together. It also gives all classes a chance to shine as it isn’t just a tank & spank, it isn’t a DPS race, it requires lots of agro control, healing, CC, and DPS all working together. The first part of this raid, called the Gauntlet, can get a little crazy as there are a large number of mobs with timed waves, that all have unique abilities which cause numerous problems. There are big Uruks with huge melee range 360 degree AoEs so those need to be kept out of the group or really bad things happen
This is where the timing comes in as 2 Uruks aren’t too bad (one tank grabs each) but the third really starts to cause problems. While the 2 tanks are playing with the Uruks (and keeping in range of the healers) the rest of the group is dealing with Wargs and Goblins. The wargs are really annoying with fears and silences so you need to get them down first and fear/mez the ones you’re not DPS’ing. The goblins are mainly just annoying and usually just drag those along. The groups I’ve been with have this down relatively well, periodically individuals with die but luckily they just pop back up at the door and can easily rejoin the rest of the group. As you can imagine with all these guys running around this fight requires good communication and gets really hard if you’re with folks who don’t have voice chat.
Once you get through the Gauntlet you come up to the first boss in BG – Durchest. This is where I messed up on Tuesday (fixed it on the subsequent runs though) and while distracted thought I knew our plan but in fact we were doing it a different way. The fight is challenging in that he applies a threat de-buff on the tanks that slowly overtime increasing such that the tanks are at –100% threat. And as a timed mechanism there are adds that come out. I’ve only been in there on my Warden so better understand that part then the add mechanic, so I’m not really going to touch on that. But for Durchest there are 2 main ways to tank him – agro swapping, or delayed tanking. Agro swapping requires one tank in front and the other behind with each “fighting” each other for agro such that when one is tanking, their debuff is increasing, while the other tank is building threat as hopefully his debuff wears off. In theory then the debuff is only on one of the tanks and they just trade off during the fight. The delayed tank method requires 2 tanks to go get the debuff (he can only have a max of like 210% debuff out at any time) and keep the debuff such that a 3rd tank can tank away with a much smaller or non-existent debuff and things go as normal. In addition to this mechanic, Durchest has a couple other tricks up his sleeve. First off, he hits for a TON – I’ll routinely get hit for 4K a pop and quite often back to back 4K hits. In addition, we will as part of his script walk out and take a swing at someone in the group for that same 4k hit. So this causes issues for the healers as someone in the group will get smacked (hopefully not while there are adds) and then he’ll come back and smack around the tanks. Usually our trouble has come from this mechanic in that the healers can’t keep up with this or there’s an unlucky crit or something like that. And this is where Durchest gets even more annoying in that he has a huge heal when anyone in the group dies, and if it is a tank you then have huge agro issues which will usually create a wipe. We had a fairly decent run on Tuesday but couldn’t get him down before folks had to log. Part of the annoying mechanic in BG is that the Gauntlet will reset in 45 minutes so you only get a couple chances with Durchest before you need to re-clear that area.
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DocHoliday posted this on May 2nd, 2010.
Categorized as BG, captain, crafting, dn, End Game, Equipment, gear, group, lotro, Minstrel, Mirkwood, radiance, Raid, Raids and End-game, Warden.
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Full link: http://docholidayj.wordpress.com/2010/05/02/my-last-couple-of-weeks/
So I’ve been pretty quiet of late partly due to a hectic schedule at work but also a bit of a down-time in game as well. I just have lost a bit of motivation of late but after a blast last week I should be back up and in full gear here soon.
First off, I did want to comment quickly on the WB acquisition of Turbine as I’ve been back and forth on it quite a bit. For the most part I don’t think it will make too much of a difference but hopefully it will help Turbine with some resource issues like the Isengard Preview server. But I think LOTRO will remain relatively unchanged with most of the changes being on the application of Turbine’s systems to other WB games. I will also be curious to see if we see anything further on LOTRO subscription numbers, although any current statistics will be skewed by the large number of lifetime subscribers that I’m sure Turbine/WB won’t release.
I’m enjoying all the new My.LOTRO lotteries, including the new one for the rare Symbol drop for crafting 2nd Age Legendaries. I’m sure many (including all the Euro folks) don’t like this idea but as long as they don’t do it terribly often I’m all for giving players little treats here and there. I do also appreciate them putting the PvMP armor set barter items in the gift box item list, although I still think they need LOTS more work in this area. I really want to get these sets but the way the Delving currently works it is quite a challenge to get things done in there.
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DocHoliday posted this on October 26th, 2009.
Categorized as blind one, dn, End Game, gambits, legacy, legendary items, lotro, radiance, Raid, Raids and End-game, threat, Traits, Virtues, Warden, Watcher.
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Full link: http://docholidayj.wordpress.com/2009/10/26/forum-re-cap/
Ok, so I was catching up on the forums this weekend (pretty much a week behind sadly) and came across some good threads. I will be covering some of these a bit later as I’m going to put out a tanking post with sections on the Watcher and DN. But for now, I wanted to share some of them as I found some good reads:
Some good discussion on traits and the various lines, not just at end-game but trades on how to build as you level. My personal thought is that you should get and slot the 2 +1 heal pulse traits as soon as you can and then whatever you have that actually makes sense. Once you get more towards the end game you can start to worry more about it. (Traits from Warden Boards)
Preferred/Good gambits (Link) – big point here that I always forget is that power wise, Safeguard is horrible and I really need to stop using it. It costs almost double the tier 4/5 HoTs (86 vs. 43/57) and 8 times persevere (tier 2). Otherwise very similar to what I do – stack DoTs and HoTs, keep buffs up, etc.
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arbitrary posted this on October 5th, 2009.
Categorized as Barter, blind one, Bosses, cake, Codemasters, dn, First Age, loot, lotro, raids, siege of mirkwood, trez, Vile Maw, Watcher, watcher in the water.
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Full link: http://nerfthecat.wordpress.com/2009/10/06/lotro-update/
I’ve had some important chats with some people. Cryptic, but it cleared some air and made a few things better.
We killed the Watcher for the first time last night, on 3rd attempt I think. I had a few problems with the first attempt, so that fail was pretty much my fault and solved the next time around by some tweaking. Felt good to get him down. Not as good as Balrog, but we’d probably invested more in the Balrog. But in terms of killing a ‘big bad’ and avenging Bill the Pony, it felt good.
We’re spending more time with the Blind One in DN (I don’t think he’s truly blind), I feel we’re on the verge of cracking it, but just depends how long the other bosses take us to kill and how tired we are by the time we get there. DN doesn’t feel as fun as the Rift and while I could probably justify why in some aspects, I’m not sure about others. Still, we’re progressing and even pre-BO fights are getting smoother and faster.
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arbitrary posted this on August 29th, 2009.
Categorized as blogging, dn, lotro, MMOs, raiding, ramble, random, rohan, update, world of darkness.
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Full link: http://nerfthecat.wordpress.com/2009/08/30/i-never-promised/
Did you notice how directly after saying I’d come back to the blog, I kind of vanished down to London? Ha ha.
I’m at Spinks’ house overnight though, reading through Vampire: the Requiem (it was the Masquerade in my day!), and thinking I need my own copy. But that also I should update as to what I’m playing and where, before I get back to commenting a little on MMOs.
I’m playing LotRO exclusively now. I tried WAR again for the 10 days, and didn’t do much more than play Nordenwatch and Gates of Ekrund. Both very enjoyable. There’s a lot of fun around the game, but without my old guild and the people I wanted to say hi to, I found it tricky to stay for a long period.
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