Elborigorn posted this on February 4th, 2011.
Categorized as Ask Elb, captain, Class Guides, Dungeon Guides, grand stairs, healing.
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Psychobabble asks:
I was wondering whether you thought a captain could main heal the grand stairs? If so, what does it require other than a skilled captain? is there a certain party makeup that’s needed to support it (eg. burg for green FMs, LM for spot healing)?
I’m asking because I was putting together a PUG the other day and I asked the captain (L61) whether he was comfortable main healing it and the group laughed at me and said I was a noob for even asking the question – “A L58 character should know that a captain can’t main heal GS” etc. However I could have sworn in the CSTM podcast you and/or others on the cast said that properly traited and skilled captains could main heal most 6-mans and I thought GS was specifically mentioned as one they could main heal.
Was I stupid for asking that question? Can captains main heal GS?
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Elborigorn posted this on January 21st, 2011.
Categorized as Ask Elb, dungeon, Dungeon Guides, instances, strats.
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Fogsong asks:
When I run into a new 6 man sometimes none of the people with me have been there before. How do you normally go about learning the instance?
We have struggled with this and have had to fall back sometimes on what the Google machine provides. I would like to be more self sufficient – plus when Turbine changes things and the strategies are not updated – I need to get better at analyzing what is going on.
Do you have suggestions? About as far as we get is changing tactics by me switching from my Captain to Guard (interrupts) or Mini for more healing output – and it usually works out worse – lol!
A methodical approach is obviously called for but I am not sure how to start.
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Elborigorn posted this on January 18th, 2011.
Categorized as Ask Elb, cc, crowd control, Dungeon Guides, fear, General, Guides, mez, root, stun.
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Sparked by the discussion on the weekly poll regarding tanking as a form of “crowd control” as well as by a nudge from Merric and Goldenstar, I’ve decided to cover, in painstaking detail, all the forms of what I will now call “Controlling the crowd” (“CtC”) rather than “Crowd Control” to more readily allow tanking as an acceptable methodology. In covering all the various options for controlling the crowd I will also let you know the type of situations that you would likely use that methodology, what restrictions it has as well as the benefits and drawbacks to using it.
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Azz posted this on October 21st, 2010.
Categorized as Deeds, Dungeon Guides, Eriador, meta, titles.
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Some time ago Turbine added in Meta-Deeds which would grant rewards when completed. All of the Meta-Deeds currently in-game offer both a very rare mount, which incidentally is only available through the Meta-Deeds, a unique title, and Turbine Points.
These deeds are not easy to complete and not for the faint at heart. There is a lot of grinding involved. Grinding it the more difficult places in the game.
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Elborigorn posted this on September 22nd, 2010.
Categorized as dungeon, Dungeon Guides, giant wing, Guide, Guides, Helegrod, instances, raids.
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One of the things I really wanted to do here at CSTM was to help provide end-game guidance and more specifically, guides. I’d been holding out on doing any until the changes to instances that came in the free to play patch hit. So without further ado I give you my first of hopefully many guides here at CSTM: Helegrod: Giant Wing.
Helegrod: GIant Wing is a 12-man scalable instance. See our Instance Join Reference Sheet for other information on joining this raid such as quest pack to purchase for free/premium access.
A Few Recommendations
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Goldenstar posted this on September 1st, 2010.
Categorized as dungeon, Dungeon Guides, F2P, instances, reference.
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When we first published the instance join list from part five of the instance dev diary we quickly had a comment from Chuck Steel saying it would be a great reference with a bit more information. I thought the idea of a printable reference sheet was a wonderful idea as I mentioned in Episode 51 and I started working on building it.
I quickly realized with my lack of much raiding experience that this effort was a bit over my head so I called in our raid specialist, Elb, to help me! With Elb’s excellent input we’re pleased to present you with a PDF reference sheet that you can easily print and post near your game station for reference!
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Elborigorn posted this on July 30th, 2010.
Categorized as Angmar, Annuminas, Ask Elb, Barad Gularan, Carn Dum, dungeon, Dungeon Guides, Glinghant, Haudh Valandil, Ost Elendil, Urugarth.
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Our very own Punggo asks:
How would you rank the lvl-50 dungeons on a scale of 1-10 according to difficulty? I have an alt nearing 50 who may have a good group to run dungeons with, unlike my first two toons I took past 50.
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Elborigorn posted this on July 26th, 2010.
Categorized as dungeon, Dungeon Guides, Guide, Guides, how-to, raids.
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A set of fair and well-enforced rules help build a structure for your raid that helps keep people on the same page and will do well in earning you the respect you need to do your job effectively.
This is the second part in the series on leading a raid. See Part 1 on Communication if you missed it.
Guidelines for Fair Rules
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Elborigorn posted this on July 22nd, 2010.
Categorized as cc, crowd control, dungeon, Dungeon Guides, Guide, Guides, raids.
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The “Alternative Methods” guide set is aimed at presenting different ways to fill the basic roles/needs in any group or instance without use of either the normal class/roll or method. My goals with these set of suggestive guides are to break people of the “You have to have classes A, B, C, D and 2 others” mentality as well as offer suggestions of how to use skills and mechanics more aggressively in the logic of the best defense is a killer offense.
The classes in this game are far more flexible than some realize and there are a lot more possible class combinations that can work through content just fine. Break this mind set and you may find new fun and challenges in your everyday LotRO gaming.
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Elborigorn posted this on July 19th, 2010.
Categorized as dungeon, Dungeon Guides, Guide, Guides, how-to, raids.
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The biggest key in raid success and especially in succeeding as a raid leader is communication. Everything from basic rules and strategy to who needs to go AFK and when needs to be communicated. If nobody knows anything because nothing has been communicated then the raid will inevitably fail and the leader will have failed as a leader.
In the topic of communication we’ll be covering the following subtopics: Quality Voice Software, “Keeping the Air Clean”, “Setting the Table” and Troubleshooting.
Quality Voice Software
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