Normally I’m a pretty big fan of the things Turbine puts out and am generally not too bothered by the LOTRO store, however this last “guide” from Turbine really annoyed me. I’m sure you’ve all seen mention of it as it was blasted out to everyone as part of their normal email communications. It wasn’t until we started chatting about it on twitter that I really started to realize why it was bugging me so much and decided to rant about it a bit.
The guide starts off with some actual decent spoiler free tips, so I thought this would be good. But then it derails quickly into a bunch of store items that can help with your fight without any mention of the fact that many have craftable equivalents. I don’t have a problem with talking about the store, but when that becomes the focus of the article, it really rubs me the wrong way as it makes it seem like Turbine wants you to believe you need these items to succeed in the raid.
There has been quite a bit of change lately with Isengard, and I wanted to put up a post that combined some of that for folks.
First up, for those of you out in Dunland you may have interacted with an NPC Andred out in the Gravenwood. Personally, I had a horrible time trying to find the last two quests (the set is part of a deed) so I’m sharing the snapshot below to show you where I was standing when I was able to get these last two quests:
I’m a little torn so far on my thoughts for the new Isengard expansion. I haven’t had as much time in game as I might like, but I have been in quite a bit and have hit 70 on my Warden.
Starting with the downers, there are significant issues with the expansion as you can see from the Known Issues thread. There are some little ones, but some major ones like the Lua crashing issue. The frustrating part about the Lua issue is that this was well known and documented during Beta, but since Lua isn’t officially supported it wasn’t addressed nor have work-arounds been released to the developing community. For now the best suggestion is to not use plugins, which unfortunately hits me pretty hard as there are many that I really enjoy. There are also 2 quest completion traits that are messed up including the deed for the Trum Dreng zone which is one short of completion and the Starkmoor quest completion Starkmoor quest completion that incorrectly includes the 4 fellowship quests inside the Pit. This pack certainly does feel rushed to me as I’m just surprised things like this made it through without being addressed. I really hope we see something in the next week or so that addresses these issues.
Enough of the down sides, with all the issues Isengard has, the zones are amazing. I’m really enjoying the quest lines and all the stories involved in the expansion. I realize there are many kill quests and the like but they’ve wrapped them in such a way that I don’t notice it nearly as badly. The zone phasing effects are quite well done and are a huge new tool for them to tell better stories. The Weft’s Cleft instance is also really well done and gives me all sorts of hope for what’s to come with some of the larger battles we know are coming.
For those of you who haven’t had a chance to get into Isengard yet, Turbine released a new trailer and some screenshots to further entice you to join in the latest battle. I’m a big fan of Turbine’s trailers, mainly because they use in-game footage and not CG trickery to make things look prettier.
And if you want to see some of the new baddies, check out the screenshots of the new forces of the White Hand.
Sapience dropped a nice little present on the forums this afternoon, the Rise of Isengard expansion might hit us a bit earlier then we had expected. In his forum post, he notes that the servers will be coming down “early in the morning” on the 26th of September (Monday) and they expect the servers to be back up later that same day. Of course, there’s still the opportunity for Murphy to rear his ugly head, but you can’t complain about getting things early
No word yet on the expected downtime or if there will be a pre-patcher available, but it looks like we might be well on our way to Isengard before the original date.
Well Zombie Columbus has been teasing us for a while about this diary, and apparently he was determined to not let Orion show him up as he released a massive 7 page Developer Diary today walking through the Rise of Isengard changes for Rune-keepers.
I have to admit I was a little shocked by the conversation today with Turbine on a number of fronts. I was very happy to hear from folks other then the Producers, not that that’s not valuable, but I had some pretty specific questions that I was glad to here ZC and Graalx2 hop in to cover. Not to mention there were quite a few very exciting things brought up in this interview.
My apologies for the call quality, not only were they on a speaker phone but I was recording using Google Voice which would sometimes drop out on our ends, but still record in good quality resulting in some question repetition.