2 New LOTRO Update 9 Developer Diaries

posted this on December 13th, 2012.
Categorized as Developer Diaries, End Game, Equipment, gambits, gear, group, instances, lord of the rings online, lotro, Raid, Raids and End-game, Update 9, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/12/13/2-new-lotro-update-9-developer-diaries/

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We got a couple new diaries today, although in all honesty there wasn’t really anything new in these nor was there that much depth.  I read these as just PR pieces to advertise the new Update as opposed to giving players an insight into what’s going on.  Said another way, I didn’t gain anything more out of these diaries then I did from reading the patch notes.

The first diary covers the new Instance cluster and is labeled as just Part one of the instance diaries.  Essentially this diary lays out the stories behind the 3 Hobbit themed 3-man instance spaces.  I do like the ideas behind them and look forward to running them, but this diary really didn’t change anything on that aspect.

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Episode 28 – Return of the Rambling Warden

posted this on April 2nd, 2012.
Categorized as End Game, epic line, Equipment, gambits, gear, group, instances, legendary items, lord of the rings online, lotro, podcast, pvp, Raid, Raids and End-game, Skirmishes, threat, Traits, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/04/02/episode-28-return-of-the-rambling-warden/

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Post Update 6.01 Warden Thoughts

posted this on March 30th, 2012.
Categorized as End Game, Equipment, gambits, gear, group, hard-mode, instances, legacy, legendary items, lord of the rings online, lotro, Raid, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/03/30/post-update-6-01-warden-thoughts/

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I’ve been playing around and trying out all the new toys we’ve gotten with both Update 6 and the first patch for update 6 and I am overall VERY happy with the class and how it plays.

To do a little re-cap, if you’re wondering what’s supposed to be fixed with that first patch Orion summed it up pretty well on the forums.  I think the only remaining major item is the bug with the Terrible Visage trait which puts us in threat easy-mode.  The other issue that I haven’t fully checked out is with our stun immunity, some believe it should prevent knock-downs, but lots of time in the Roots of Fangorn instance is showing otherwise.  I seem to remember something regarding this but can’t find anything nor remember either way.

For those trying to catch up on what all the new gambits do, a new Gambit Chart has surfaced on the forums and it does a good job of showing the new order of achievement and how things change in Assailment particularly.  Another good forum resource is Asto’s Gambit Compendium with good descriptions of each gambit in each stance.  Finally if you’re trying to figure out what the deal is with all the legacy’s, there’s a good forum post for that as well.  There’s also some other good links in the post I made previously.

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Community Take on Wardens in Update 6

posted this on March 12th, 2012.
Categorized as End Game, gambits, group, instances, legendary items, lord of the rings online, lotro, Raids and End-game, shores of the great river, Skirmishes, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/03/12/community-take-on-wardens-in-update-6/

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Due to a crappy hotel connection and Bullroarer coming down early (again) I didn’t get nearly as much time with the new changes as I would’ve hoped.    However, the forum community has been quite vocal about the changes so I wanted to pull together some of their thoughts while I attempt to piece mine together.

From a first glance and the little play-time I had, the changes look pretty good.  For the most part, we came out of this update better then we were, but many are still concerned about our viability as an end-game raiding tank.  For that part, I think we’ll have to see how groups on Live fair, but in many other areas, the Wardens have been improved.

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Warden Update 6 Dev Post #2

posted this on January 30th, 2012.
Categorized as beta, gambits, group, lord of the rings online, lotro, threat, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/30/warden-update-6-dev-post-2/

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Orion has the second part of his Warden updates posted and this walks through the Shield and Spear line gambits.  If you missed Post #1, head over here :)   As a follow-up to that post, Orion also responds to some of the comments on the forums as well:

Orion Outlines Update 6 Warden Changes

posted this on January 27th, 2012.
Categorized as beta, gambits, group, lord of the rings online, lotro, tank, threat, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/27/orion-outlines-update-6-warden-changes/

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Orion’s starting to open up a bit more as he gives us some pretty hard details about what’s coming for the Warden class with Update 6.  While these are posted on his my.LOTRO blog, they’re still subject to change based on feedback.  Also, keep in mind this post is titled “Blog #1” so there will be more coming.

First up, he describes how Battle Preparations will work which sounds pretty slick.  Essentially, using the skill will turn builders and masteries no longer require a target and as such can be used outside of combat.  This will allow you to build and store a gambit pre-fight for up to 30 seconds.  I’m a little curious to see if there will be a cool-down for this skill.

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Orion Teases Update 6 Warden Changes

posted this on January 11th, 2012.
Categorized as beta, gambits, group, lord of the rings online, lotro, Raid, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/11/orion-teases-update-6-warden-changes/

DocHoliday's MMO Saloon

Last night, Orion posted a few teasers on what he has up his sleeve for the upcoming Warden changes planned (hopefully) for Update 6.

Orion didn’t give too many details, but laid out some ideas that sound interesting but I will admit it doesn’t sound like the class is getting any simpler.  Keep in mind though that these ideas are still subject to change, but here’s what he’s thinking so far.

Orion Teases Warden Changes with Update 6

posted this on December 2nd, 2011.
Categorized as gambits, lord of the rings online, lotro, tank, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2011/12/02/orion-teases-warden-changes-with-update-6/

DocHoliday's MMO Saloon

Orion has a couple of quick posts up on the forums talking about the Warden changes coming for Update 6.  Nothing huge, but some indications of where he’s headed, and of course nothing is finalized yet.

His first post lays out 3 key ideas:

More From Orion on Wardens in Update 5

posted this on November 2nd, 2011.
Categorized as Developer Diaries, gambits, group, lord of the rings online, lotro, Raid, threat, Update 5, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2011/11/02/more-from-orion-on-wardens-in-update-5/

DocHoliday's MMO Saloon

Interesting post today from Orion, and I’ll first mention something that applies to everyone – with Update 5 there’s a new stat Tactical Mastery which is a combination of Tactical Offence and Outgoing healing.  Interesting reveal here, but it makes sense that he had to explain it when talking about things for the Warden.  I like this move as it helps classes like Wardens and Captains since they do tactical damage and have healing abilities.  I wonder if there are other system tweaks coming?

<Update> In a follow up post last night, Orion cleared up the partial part:

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More Upcoming Changes for Never Surrender

posted this on November 2nd, 2011.
Categorized as gambits, lord of the rings online, lotro, skills, threat, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2011/11/02/more-upcoming-changes-for-never-surrender/

DocHoliday's MMO Saloon

Orion posted some thoughts today on the new idea for the Warden skill Never Surrender:

  • It will still be a skill, with 5 minute duration, and will return 50% morale and power if Warden falls below 10%.  No debuff, but it will be on a 15 minute cooldown.
  • It will only fire once

I’m a bit torn on this one, the previous version was a much bigger heal and on a quicker cooldown.  It was already in work to reduce the debuff to 2 minutes, which while it does make it a bit harder to function it seemed like a pretty even trade for the power of the skill.  I do think this still will help out as Wardens dying when tanking is a huge problem, so this gives us a nice “oh-poop” button.

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