So you want to join a kin? Over the past several weeks, our friend Skyrgrim has posted several articles about leading a kin. His articles are thoughtful, provocative and have elicited a variety of responses, some positive and some negative.
They have also been aimed at providing insight into what makes an effective leader of a kinship. I am not cut out to be a leader, although I don’t mind taking a leadership role in some cases. In this article, I’d like to offer some thoughts on picking the kinship that is right for you, and I’ll talk a little bit about what it takes to be a good kinmate. As always, your own comments are welcome.
In this episode we take a look at Lyrical by Astleigh. This plugin allows you to write and store poems, lyrics, speeches, or whatever text you’d like and recite them back into the last chat channel you spoke in. If you wish to change chat channels, you merely need to change your chat channel per the normal way and your text will go into it as well. It is a very intuitive interface with saving, editing and deleting being very easy to accomplish. It also is able to be used with the German and French locales; making it a universally available plugin.
In the late evening hours, a small group of refugees sought refuge in the hidden ranger camp of Esteldín. The refugees were followed by a small group of goblin scouts that quickly fled to Dol Dinen to bring word to their chief, Graug. Siniath, the Ranger, has asked you to seek out Graug and defeat him before he can spread word of Esteldín’s location. As you arrive near Dol Dinen, the first rays of false dawn can be seen overhead.
The orcs are about to learn the open secret of Esteldín’s location! We can’t have that. I’m sure anyone who’s a member of a crafting guild that meets there would want to keep the orcs and goblins away from Esteldín as much as possible. Therefore, it is time to mount an attack against Dol Dinen to ensure that the enemy never gets word of the refuge’s location.
Update 2 (Echoes of the Dead) is now available for testing on Bullroarer. This is an update many have long awaited. It includes Volume 3 Book 3 of the epic story, the removal of radiance, an update to the legendary item system, level 65 first-age legendary items, five new cap-level dungeons, and a revamp of Volume 2 of the epic story. The latter is the item of most interest to the skirmisher, as the Volume 2 revamp includes converting the battle instances in Chapter 2.5.5 into skirmishes.
The inhabitants of Bree spent the occupation holed up within The Prancing Pony. Angered at their uprising, the brigands have decided to burn them out….
Welcome to The Prancing Pony, one of the great inns of Middle Earth. We would like to wish you all a comfortable stay, but we’re having a bit of a problem with brigands. They want to set our inn on fire! If you wish to aid in the inn’s defense, please speak with Second Watcher Healthstraw just outside the main entrance.
Defence of the Prancing Pony is the fifth skirmish we will examine in Pineleaf’s Pictorial Primer to Skirmishing. Here we will discuss the scenario, the enemy, and the encounters you will face as you prepare to defend this iconic resting place.
It was just the other week that I went over the classes of Monster Play, however I still think that there is still something that needs to be covered; and that is making sure you choose the Monster Class that is right for you. There is nothing wrong with going through the different classes and trying them out. In fact, a number of regular Monster Players have multiple classes they play depending on the situation or how they are feeling. However, as a new player make sure to watch how many of your Destiny Points that you spend before investing too much time in one particular class. The reason is that Destiny Points are the main currency that you will be using to purchase traits and skills and you don’t want to go around spending them all before you settle on the class that is right for you.
Case in point. Last week I persuaded my wife to come along with me into "The ‘moors" and we were lucky enough that it was a fairly active night with an open raid going on. Now, earlier in the night before she joined up I had been a part of the raid with my warg and I was having a fairly miserable time. I was dying quite a bit, running back to the group, dying on the way there, running back, dying… Well you get the idea. However, when she joined I was logging in with my Black Arrow and she just so happened to create a warg.
When I wrote the first article on playing the burglar, I had not yet set the format for this series. As a result, the information in my first article on the burglar covered the Footman levels more than the Recruit levels. Despite this, I generally avoided referring to skills you gained after level 20, so there is something to discuss concerning the burglar for this second series.
Lord of the Rings Online allows you to play nine classes. Each class has its own style, challenges, and role in a group. I am engaging in my own altaholism project by playing several skirmishes with each of these classes.
I will run through each class in four level ranges that correspond to the rewards ranges for marks and bounties dropped by lieutenants and bosses. These are also approximately the same levels at which your soldier gains new skill slots.
When you defeat an encounter boss, you receive several rewards.
If you defeated the encounter boss before the end of the skirmish (before you defeat the skirmish boss and take the final control point), you receive credit towards completing the encounter deed for that skirmish.
You receive a number of skirmish marks based on the level, tier, and group size of the skirmish.
You have a chance of receiving a campaign mark. Campaign marks can be bartered for cosmetic items or can be exchanged for 25 skirmish marks each. When they drop, everyone in the group receives one (there is no need to roll).
A number tokens or emblems will drop, depending on the skirmish size. Players roll for these items as they would for standard loot.
I have noticed that many players don’t care much for tokens and emblems. In my regular skirmish group, the other members of the group invariably pass on all of them. While I can see passing on those that will not help you in any way, I cannot see passing on those that fit your class perfectly. When a rune-keeper passes on an Emblem of Enlightenment, I can only imagine that the player doesn’t understand its use.