Goldenstar posted this on March 19th, 2011.
Categorized as episode, Episodes from 2011, Interview, jwbarry, pax east, PAX East 2011, podcast, Rowan, turbine.
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This is the last of our interviews from PAX East and this is chatting with Aaron “Rowan” Campbell and Joe “jwbarry” Barry.
This interview gives us a nice description and walk through of the new raid, Ost Dunhoth, and discusses the gaunt-lord bosses we will be facing starting on Monday!
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Merric posted this on September 7th, 2010.
Categorized as Dev Chat, Dev Team, Events, Free to Play, jwbarry, Kate Paiz, LotRO News, Sapience, turbine, victorie, warcry.
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Just a brief note, patch servers are up so go start updating if you can!
Secondly, today the WarCry network hosted a chat with Turbine members:
- Kate “Nereid” Paiz – Executive Producer
- Leo “Ransroth” Zelevinsky – Engineering Team
- Jen “Jalessa” Gordy – Systems Team
- Joe “jwbarry” Barry – Content Team
- “Victorie” – Account Management Team
- “Sapience” – Community Team
For those who were not able to attend we have a transcript here in PDF form.
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Merric posted this on August 18th, 2010.
Categorized as Codemasters, dev diary, Dev Team, dungeon, Free to Play, instances, jwbarry, LotRO News, turbine.
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Today, sees the last installment from Joe “jwbarry” Barry discussing the revamps we’ll see concverning dungeons in the upcoming F2P release. In this installment he discusses the Great Barrow Cluster aka, Othrongroth. Joe explains that since the Great Barrows is the “first real introduction to instances” in LOTRO that it needed some attention to ensure that players had a positive experience. Also, since the dungeon starts at level 20, it also allows for them to test their scaling technology on a lower level dungeon as the rest were level 50+.
It seems that one of the primary reasons to divide the dungeon up was that each time a different instance was launched it put a great strain on the servers due to its size. Also, it allows for players to be able to commit to an instance run without having to worry about being able to complete all of the dungeon or having to skip major parts. Due to the preexisting quests and stories within the instance, the decision on how to break up the dungeon felt natural:
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Merric posted this on August 11th, 2010.
Categorized as Codemasters, dev diary, Dev Team, Free-to-Play Beta, instances, jwbarry, LotRO News.
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Today’s post from Joe “jwbarry” Barry is all about Helegrod and the changes that we will be seeing with the upcoming changes in Free-to-Play. This is a fairly long and detailed post, mostly because it was a fairly detailed process. What was a huge outdoor raid has now been segmented into several raids, scaled down from 24-man to 12-man content in most areas, and then re-vamped to the new Instance System. Joe gives a great explanation into most of his actions and the reasons behind them which makes it a good read.
After reading the whole post, I have to say Helegrod seems to have returned with a vengeance. It sounds extremely tough, and the challenge modes sound challenging. I will definitely be paying attention to see how long it takes for the raiding guilds to complete these instances on-level. That aside, considering that these are adjustable by level, it might be possible for kins to run through these on a lower level to acclimate themselves to the fights until they’re ready to do them on-level.
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Merric posted this on July 28th, 2010.
Categorized as dev diary, Dev Team, Free-to-Play Beta, instances, jwbarry, LotRO News, turbine.
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Released today was Part 2 of 5 in the Instances 2.0 series created by Joe “jwbarry” Barry. In case you don’t remember, this discusses the scaling instance system that’s coming with F2P. This post however covers the rewards that come from completing and scaling instances.
The main issue that Joe ran into when designing this re-vamp was how to scale rewards that are seen in the dungeons. He gives the example of the Great Barrows that scales from level 20 to 60, which would require quite a bit of adjustments on its rewards if it gave them the “unique loot” that we are currently used to from typical dungeons. Learning from the Skirmish System, which uses 3 different types of tokens as rewards/currency, they felt that this system would be a perfect fit for classic dungeons.
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Merric posted this on July 21st, 2010.
Categorized as dev diary, Dev Team, dungeon, General, instances, jwbarry, LotRO News, turbine.
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Released today was the Developer Diary by jwbarry concerning instance “re-vamps” that we’ll be seeing with the upcoming Free-to-Play (F2P) changes later this year. So what can we take away from this part of the discussion?
As we were aware, some dungeons are being re-designed to work in a similar fashion to skirmishes. They will be able to be scaled by level (not by group size, though). But why do this kind of revamp in the first place?
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