#LOTRO: Killed By A Ba-billion Orcs

posted this on January 15th, 2014.
Categorized as 12-man, Burglar, Deeping Wall, Dum Group, Goldenstar Games, Helm's Deep, Helm's Dike, lotro, Opdum, Raid.

Shorthand Link:
Full link: http://cstm.mymiddleearth.com/2014/01/lotro-killed-by-a-ba-billion-orcs/

This week’s Dum Time was also Opdum’s birthday! That makes him in charge for the day. Birthday Dum decided we were all going to do the Deeping Wall 12-man. We had our six Dums and we were able to get three or four kinnies to join in. The rest we filled in people from the GLFF channel.

It was interesting! We had never done a raid before. We did not finish but it was interesting to see the larger scale. The main failure happened when sappers were attacking the back near Aragorn and things just completely spiraled out of control with huge waves of orcs taking us out.

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Helms Deep NDA dropped

posted this on November 4th, 2013.
Categorized as captain, guardian, Helm's Deep, Hunter, NDA, pvp, Raid, Warden.

Shorthand Link:
Full link: http://tftgb.wordpress.com/2013/11/04/helms-deep-nda-dropped/

I’ve been quiet for quite some time now, but there’s been a good reason for it.

I’ve been in the Helms Deep Beta since Beta1, and simply didn’t want to risk breaking the NDA by mistake. But today the NDA has been dropped, and I think it’s time I give my view on what can be expected Nov 18 when HD rolls out.

Class revamp
It’s been known for quite some time now that there would be a major class revamp with Helms Deep. I completely understand the reason why the decision to revamp the classes this way was made, but I can tell you that I am very, very dissapointed in the way it’s been done.
You will not recognize your class anymore.
Hybrid builds will barely exist
Many of your skills will be gone.

I’ve played this game for almost five years now, and in that time I have gotten to know, and learned to love, the classes in this game. I love the way I have a massive array of skills to choose from, and the fact that I have had the option to choose exactly what traits I’ve wanted. And I would actually say that this is what really sets Lotro apart from many other MMO’s.

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Is the lag killing Lotro?

posted this on August 5th, 2013.
Categorized as pvp, Raid.

Shorthand Link:
Full link: http://tftgb.wordpress.com/2013/08/05/is-the-lag-killing-lotro/

The server restart a few days ago did help a bit with the horrible lag in raids and pvp, but it only made it better, it’s still not good.

The lag is really killing the raid v raid action in Etten, as long as it’s just a few soloers on each side there’s not much problems, but last time I checked this was a massive multiplayer game.

It’s not equally bad in PvE raids, but it’s bad enough. The last two friday nights has been Flight T2C attempt-nights for me, and when the summoner waves spawn, everything stops for a few seconds. And while I can’t really claim that the lag was the reason for any of the wipes, I can’t rule out that it was the reason for all of them either. There’s too many players, mobs and mechanics to say for sure, but the lag sure isn’t making it easier.

Flight Challenge

posted this on July 26th, 2013.
Categorized as Erebor, Raid.

Shorthand Link:
Full link: http://tftgb.wordpress.com/2013/07/26/flight-challenge/

A big GZ to Les gardiens de la tour blanche for getting the World First on Flight T2C

There’s also been reports of an increase of lag in Flight since U11.2. This evening I will be in a T2C attempt, and if there’s as much lag as people have reported it will make this instance even harder.


Flight to the Lonely Mountain

posted this on July 24th, 2013.
Categorized as Erebor, fellowship, Raid, Warden.

Shorthand Link:
Full link: http://tftgb.wordpress.com/2013/07/24/flight-to-the-lonely-mountain/

As promised todays post will be about Flight to the lonely Mountain. This is probably one of the most hated raids in Lotro history, and there are several reasons for it. For starters it’s a lair raid, just like the other Erebor raids, and they are generally disliked (Watcher would probably be the exception). But not only is it a lair raid, but there’s also no real boss, just trash mobs, and in general that just gives it the feel of one of the regular quest instances where you guard against attacking enemies (but without any NPC’s helping you). Flight also got of on a bad start, and was taken down almost immediately after release due to bugs in it. It stayed down for quite some time upsetting a lot of people not being able to complete their deeds. It also meant that the raiding kinships couldn’t even start their T2C attempts.

Another thing that makes this raid unlikeable is probably the huge differance in difficulty on T1/T2/C. This raid is probably the easiest raid out there on T1, where you just have to stack a few champs on the spawn point to aoe everything down, but becomes quite a tricky raid on T2, where you have to keep mobs alive, place the groups correctly and above all DPS the right targets in the right order. On T2C this might just be one of the toughest raids in the game, it has after all not been completed by anybody yet. If this is because of the difficulty, or because there’s less dedicated raiders now could be discussed, but I know that there is top raiding kinships that did try it for a long time without success.

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I’m back!

posted this on July 22nd, 2013.
Categorized as endgame, flight, fttlm, gear, lotro, pvp, Raid.

Shorthand Link:
Full link: http://tftgb.wordpress.com/2013/07/22/im-back/

In a time when many blogs about Lotro closes down, I have decided to re-open mine. I’ts been 2½ years since my last post, but I still play, and love, Lotro.

My focus in the game has switched a bit the last couple of years, and so will the content of this blog. Expect the content of this blog to be about class optimization, PvP (creep & freep) and endgame raiding.

Now you may wonder if the Lotro community really needs a blog about PvP and raiding, the two things left furthest behind right now. Well, no one ever really needs a blog do they? I just want to show the community that there is someone out there still interested in the group-based endgame things in Lotro.

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Challenging the Status Quo

posted this on July 2nd, 2013.
Categorized as expansion, Free to Play, Helm's Deep, lord of the rings online, lotro, podcast, Raid, Rise Of Isengard, rohan.

Shorthand Link:
Full link: http://docholidaymmo.com/2013/07/02/challenging-the-status-quo/

DocHoliday's MMO Saloon DocHoliday's MMO Saloon - LOTRO, Secret World, & Rift with an End-Game View

I think I’ve written and deleted this post at least half a dozen times as I’ve really been struggling with this of late.  As a bit of a back-story, I was incredibly upset with how some people handled the recent “Troll” post and I struggled with how I wanted to handle it.  I’ve taken quite a bit more time then normal as I just couldn’t come up with a way to accomplish something useful, without just ranting about someone else’s work.  I’m sure some will be able to figure out what I’m actually referring to, but hopefully this is broad enough that no one takes it too personally.  And if you do, just be happy I didn’t post what I originally wrote.

The core of my concern was that the “Troll” post could (and was) be taken as either a total troll post, or as a joke and just as quickly dismissed without too much more discussion.  Taking one of those view-points and discussing it purely on that concept is doing exactly what you shouldn’t do on the internet – Feed the Trolls, not to mention wasting peoples time  However, if you actually want to dive into some of the questions that were raised in that post, then you can actually start shifting the discussion to something that could benefit the entire community.

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Poll: Which dungeons will be scaled next?

posted this on June 1st, 2013.
Categorized as dungeon, instances, poll, Raid, Weekly Poll.

Shorthand Link:
Full link: http://feedproxy.google.com/~r/cstmfeed/~3/t_L9qCRBcVA/

This poll suggestion comes from Melneth of Nimrodel who said a while back her and her kinship were discussing this and thought it might make an interesting poll. Thank you Melneth!

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

LOTRO Reporter Episode 184 – More Flower Picking? /sigh

posted this on May 23rd, 2013.
Categorized as General, lord of the rings online, lotro, lotro reporter, LOTRO Reporter Podcast, Raid, Spring Festival, Update 11.

Shorthand Link:
Full link: http://feedproxy.google.com/~r/LordOfTheRingsOnlineReporter/~3/MRu9TlgumiY/


Listen now:

What We Did in Game


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The Ups and Downs of LOTRO’s Update 11

posted this on May 18th, 2013.
Categorized as beta, Bullroarer, crafting, Equipment, Free to Play, gear, instances, legendary items, lord of the rings online, lore, lotro, mounted combat, Raid, Trechery of the White Hand, Update 11, Virtues, Warband.

Shorthand Link:
Full link: http://docholidaymmo.com/2013/05/18/the-ups-and-downs-of-lotros-update-11/

DocHoliday's MMO Saloon DocHoliday's MMO Saloon - LOTRO, Secret World, & Rift with an End-Game View

For me Update 11 has been a bit of a mixed bag.  There are a number of cool little things they’ve put into the game and of course the new epic story line, but I can’t help but be overly frustrated by the lack of quality and revision control that Turbine continues to show with its launches.  There’s also the slightly shadier aspect that I’m not sure I like or dislike, and that’s the continual push to have players log in every day.

Let’s start with the good parts, I’ve already talked about the zone and it really doesn’t disappoint from a visual perspective.  The whole footprints in the snow things is pretty darn cool!  I like the new housing tweaks, especially being able to pay for 20 weeks up front, in case you know you’re going to be gone (or forget) and that 5 weeks just isn’t long enough.  Foreclosure doesn’t impact me at all, but I think its a good middle ground way to get out of the corner they backed themselves into.  While the launcher has had issues, I do like the fact that it FINALLY respects your default browser when clicking links from within it.  I’m also quite happy with the way the epic line (not that I’ve done that much) mixes in your story with session plays to allow you to flesh out the rest of the story and allow us to check in on other areas.  The LOTRO story is quite geographically diverse, and this tech is a great way to show what’s going on without forcing us all other the map.  They also added in new craftable items for those who have maxed out not only their crafting skills, but their guild reputation.  I’m quite happy these don’t require any other reputation (like Wildermore) as it allows for folks with lower level crafting alts to still make usable items for people at the end game.  These items are a touch better then the Hytbold items, and offer quite a bit of flexibility with their multi-output options, so they’re definitely worth a look.  One other thing that I haven’t checked out, but was mentioned in the LOTRO Reporter interview was mounted fishing, and while you may or may not like the idea, the technology and concept behind it is quite intriguing and points to further growth and flexibility of the game engine, which is always a good thing.

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