SKIRMISH POINTS TO REWARD CLASSIC INSTANCES

posted this on July 30th, 2010.
Categorized as Classic instances, Rewards, Scroll of Empowerment, skirmish points.

Shorthand Link:
Full link: http://lotro-chronicles.blogspot.com/2010/07/skirmish-points-to-reward-classic.html

Back in March, I had been wondering what the future of skirmish points was likely to be, and whether they would be worth anything in days to come. Now the latest Developer Diary has come up with a partial answer:

"Classic instances will use the Skirmish reward system with some modifications and additions. What does this all mean in plain English? Classic instances will use the Skirmish reward system. All normal item drops from monsters and bosses have been replaced by Skirmish marks. Any spaces, like Annúminas or Helegrod, that had barter systems in place have had their item drops and barter NPCs removed. However, have no fear – many of the unique items that could be acquired from all instances have been added to a new Skirmish camp vendor: the Classic vendor. New unique tokens are also awarded for Classic quests and Challenge mode. In addition, we’ve put Legendary Item jackpots on end bosses, and even small chances to drop Tomes that permanently increase your character’s base stats! To sum up, Classic instances will give you everything they did before, except now they share a unified reward system."

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STUMBLING THROUGH THE MURK IN MIRKWOOD

posted this on February 4th, 2010.
Categorized as Barad Guldur, Dûrchest, legacies, sammath gul, Scroll of Delving, Scroll of Empowerment, siege of mirkwood, Skirmishes, Sword Hall, symbol of celebrimbor.

Shorthand Link:
Full link: http://lotro-chronicles.blogspot.com/2010/02/stumbling-through-murk-in-mirkwood.html

I've spent the last few weeks exploring Mirkwood, leveling up my main character, replacing old legendary items, collecting new ixp runes, acquiring the +25 radiance armour pieces, running skirmishes and pioneering the new Barad Guldur 12-man raid with my kinship. In other words, it's been busy, and in that time I've sampled pretty much everything that's available in Siege of Mirkwood. So? Personally, I think this has been the best expansion since before Mines of Moria - in fact, the best expansion since the one which brought us the Rift - and I believe it vindicates those of us who insisted that the game would eventually get its act together again.



First of all, the visual design is absolutely brilliant. The various regions of south Mirkwood are all different in interesting ways, both visually and in terms of content, but they all share a common eeriness. I was particularly impressed by the way that the woods are, well, murky... In other words, they're not pitch-black, causing you to keep walking off cliffs, but actually communicate the feeling that something could be lurking in the gloom just a few yards away from you - as, in fact, it probably is. Actually depicting gloom rather than darkness is no mean feat, graphically, so congratulations yet again to the landmass designers at Turbine.



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