More Upcoming Changes for Never Surrender

posted this on November 2nd, 2011.
Categorized as gambits, lord of the rings online, lotro, skills, threat, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2011/11/02/more-upcoming-changes-for-never-surrender/

DocHoliday's MMO Saloon

Orion posted some thoughts today on the new idea for the Warden skill Never Surrender:

  • It will still be a skill, with 5 minute duration, and will return 50% morale and power if Warden falls below 10%.  No debuff, but it will be on a 15 minute cooldown.
  • It will only fire once

I’m a bit torn on this one, the previous version was a much bigger heal and on a quicker cooldown.  It was already in work to reduce the debuff to 2 minutes, which while it does make it a bit harder to function it seemed like a pretty even trade for the power of the skill.  I do think this still will help out as Wardens dying when tanking is a huge problem, so this gives us a nice “oh-poop” button.

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The Secret World Pax Press Panel Videos

posted this on September 16th, 2011.
Categorized as beta, dragon, End Game, gear, group, illuminati, instances, PAX, pvp, Raids and End-game, secret world, skill wheel, skills, templars, the secret war, The Secret World, video.

Shorthand Link:
Full link: http://docholidaymmo.com/2011/09/16/the-secret-world-pax-press-panel-videos/

Shot showing the Templar HQ

Shot showing the Templar HQ

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Lore-Master updates for Isengard

posted this on June 9th, 2011.
Categorized as Lore-Master, lotro, Mechanics, skills, Traits.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2011/06/09/lore-master-updates-for-isengard/

Hello everyone, there are some Lore-Master news on the horizon. Raskolnikov (trough the other Lotro developer, Orion) has given us a sneak peak at his Lore-Master proposals for levels 66-75 trough the Isengard expansion. You can check out his official blog entry over here.

Heres the breakdown of the proposal and my thoughts on them:

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LOTRO – Warden’s New Skill in November Patch

posted this on October 26th, 2010.
Categorized as End Game, gambits, group, lotro, Raid, Raids and End-game, skills, threat, Warden.

Shorthand Link:
Full link: http://feedproxy.google.com/~r/DocholidaysLotroBlog/~3/8YarVeyVFoQ/

I’m not sure how I missed it in the notes, but Warden’s are getting a new skill with this patch.  The skill is called Never Surrender, trainable at level 47, and is available when someone resurrects you in-combat. It allows you to transfer 20% of the total group threat at the cost of your masteries and all but 2 ticks of your HoTs for a duration of 5 minutes.

This is HUGE for Wardens in group instances where they’re the only tank as this allows us to get back into the fight and actually tank as we can jump pretty much to the top of the threat list with some significant penalties but nothing that I’m too upset about.  We can still be healed by others and use all our gambits, so I’m very pleased with this.  This takes away one of the main reasons groups don’t like to raid with Wardens as their main tanks as if they screw up, the Warden has a real hard time doing their job for the rest of the fight.

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Pets – The Bear

posted this on July 21st, 2010.
Categorized as crowd control, Debuff, Lore-Master, Pet Related Skills, Pets, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/07/21/pets-the-bear/

The second Pet Lore-master’s can command is the Bear.

The Bear can be summoned as early as level 14. It is a sturdier pet than the Raven but it has different purposes.

Level 14

posted this on July 9th, 2010.
Categorized as crowd control, damage, Debuff, Friend of the Animals, Fury of Nature, Lore-Master, Nature's Fury, Pet Related Skills, Pets, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/07/09/level-14/

Level 14 is a very special level for young Lore-masters. Not only will you be able to summon another pet companion, but you will receive one of those skills that will make you think and be strategic.

Friend of Bears: Your second pet will be a sturdy bear pet. It’s a classic tank pet, with low damage output but very sturdy. But our furry friend can have other uses. I won’t get into much details on the Bear right now. Expect a specific Bear article can be found by clicking here.

Level 12

posted this on July 8th, 2010.
Categorized as Debuff, Lore of the Second Age, Lore-Master, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/07/08/level-12/

Level 12 gives the lore-master its 2 class defining Debuffs. Fire-lore will reduce a group of enemies melee damage and Wind-lore will reduce a group of foes ranged damage.

Fire-lore: This is a non-damaging skill (a debuff) that affects up to 3 enemies in front of the lore-master. This short range skill reduces the affected enemies melee damage by 30% (close combat damage, it does not affect archers and similar ranged foes). This is the Lore-masters first Are of Effect (AoE) skill since it affects up to 3 enemies in an area in front of the Lore-master. Its a very simple but underrated skill: because 30% less damage can be equal wearing heavy armour. This is specially important, because the Lore-master can be a very squishy class early on. This skill enables combat.


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Level 10

posted this on July 6th, 2010.
Categorized as buff, crowd control, Cures of the House of Healing, healing, Lore-Master, Lost Knowledge, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/07/06/level-10/

Congratulations on reaching level 10! Lore-masters get again 2 new skills:

Blinding Flash: If the Lore-master could be described in one skill, Blinding Flash would be it. This skill will stop an enemy in its tracks, putting it to sleep for 30 seconds. This skill will daze or mezz a oponent for the duration of the effect as long as it does not suffer any kind of damage. The skill has a 15 second cooldown, meaning that you can refresh the daze on the enemy and keep him dazed for as long as you like. Creatures of nature (like trees and roots) and the Dead are immune to this effect.

TIP: If you are in a group and the leader asks you to Mezz something, then the leader is asking you to use blinding flash on an enemy to put it to sleep. Can also mean dazed. Mezzing would be the act of using Blinding Flash on an enemy.

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Level 8

posted this on June 30th, 2010.
Categorized as damage, Debuff, Fury of Nature, healing, Healing and Motivation, Lore-Master, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/06/30/level-8/

Level 8 adds again 2 more skills to the young Lore-master’s arsenal.

Beacon of Hope: This skill enables you to transfer some amount of morale from yourself to an ally or pet. It can be someone inside or outside your fellowship or even a NPC (non-player character). This skill will cost you a small amount of morale and will give your targetted ally a big chunk of morale. You cannot target yourself with this skill.

TIP: Although Lore-master’s are not main healers like Minstrels and Rune-Keepers, Beacon of Hope is a nice emergency heal. If you see your group’s tank falling low on morale, heal it. Sometimes minstrel’s are so focused on healing everyone else that they forget themselves. If you see your minstrel low on morale, don’t be afraid to use this skill on him/her.

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Level 6

posted this on June 29th, 2010.
Categorized as healing, Lore-Master, Pet Related Skills, skills.

Shorthand Link:
Full link: http://staffstrike.wordpress.com/2010/06/29/level-6/

At level 6, Lore-masters gain one of their class defining abilities, Power of Knowledge. The other skill young LM’s will learn is Sign of the Wild: Protection, which will enable you to protect your own pet.

Power of Knowledge: This skill will enable the Lore-master to steal power from the enemies, replenishing the LM’s own power bar. This skill is a channelled skill, meaning that you have to stay sill while using it. It lasts 16s, so that’s 16s standing still without being able to use any of your own skills. You can interrupt the stealing channel anytime you want by moving, but that will cancel the channel and will put the skill on cooldown.

TIP: You can use your pet to distract or “tank” for you while you steal power.

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