DISCUSSING TACTICS

posted this on March 12th, 2010.
Categorized as Barad Guldur, Dûrchest, forum, raiding, tactics.

Shorthand Link:
Full link: http://lotro-chronicles.blogspot.com/2010/03/it-hadnt-really-occurred-to-me-before.html


It hadn't really occurred to me before, but I was struck recently by a huge difference between the European (Codemasters) and Stateside (Turbine) forums: there is almost no discussion of tactics on the CM forums. Which is quite strange, when you come to think of it.

By far the most popular sub-forum on the Turbine forums is the one called "Instances and Raids". Though it shelters a certain amount of grumbling and nit-picking, it also includes a lot of careful and serious debate about the strategy and tactics of the principal raids. Currently, there are several well-established threads about the Barad Guldur 12-man raid; one of them, "BG Strategy - Gauntlet and Boss 1 (Durchest)" includes 133 posts, many providing either detailed tactical proposals or feedback on possible changes since the latest patch. For a characteristic example of a recent post, see the illustration, above.


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BATTLEGROUND INSTANCES

posted this on October 26th, 2008.
Categorized as battlegrounds, design, instances, Rhunendin, tactics.

Shorthand Link:
Full link: http://lotro-chronicles.blogspot.com/2008/10/battleground-instances.html

I suspect that the design success of the three Battleground Instances has gone largely unappreciated and unnoticed, buried to some extent beneath the grumbling about the poor drop rate of the chest rewards and the silly linking of the three, whereby Rhunendin cannot be accessed until the first two have been completed at least 20 times each – which might be OK, if the whole sequence didn’t keep resetting at unknown intervals.

Anyway, I would be happy with these instances even without any rewards; they are fast (average time for a good team should be 30’, 35’ and 60’ respectively), increasingly challenging and place a premium on tactical thinking. Indeed, I would argue that they are perhaps the first instances in the entire game to require true tactical thought (Annuminas perhaps excepted). Both Helegrod and above all the Rift have a steep learning curve and demand experience, careful timing, discipline and a very precise sequence of moves by the raiders – but these are not purely tactical considerations. Rather, they require raiders to have knowledge of often very particular circumstances, and act accordingly; you have to know what happens in specific cases (for example, what happens when Barz shouts “I’ll gnaw your bones!”), and your options are thereafter very limited indeed.

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