LOTRO Developer Chat Thoughts

posted this on January 25th, 2013.
Categorized as beta, Bullroarer, Developer Diary, End Game, epic line, Equipment, expansion, Free to Play, gear, group, instances, lord of the rings online, lotro, Raid, Raids and End-game, threat, Update 10, Update 11, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2013/01/25/lotro-developer-chat-thoughts/

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Yesterday’s developer twitter chat had a bit more information in it then previous ones, but I think that’s purely just because they’ve got a release ready for Bullroarer Smile  The majority of the real news was around Update 10.  I’m not going to hit on everything, just a few items that jumped out for me.  The full transcript is up on the forums if you want to check it out.

With regards to Update 10, the biggest news for me was that it will be hitting Bullroarer next week.  I’ll be curious to see how long it stays there as I hope it goes through a couple of iterations considering the new instances and armor sets that historically have issues but it wouldn’t surprise me if there was some internal pressure to get it out earlier.  Here’s what was announced:

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LOTRO Update 7 Shades of the Past Official Patch Notes

posted this on May 14th, 2012.
Categorized as End Game, gear, group, instances, legendary items, lord of the rings online, lotro, moors, Patch Notes, PvMP, Raid, Raids and End-game, shades of the past, Skirmishes, threat, Update 7, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/05/14/lotro-update-7-shades-of-the-past-official-patch-notes/

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Well I was pretty surprised we’re getting Update 7 as quickly as we are, but it does seem like Turbine is ramping up their release schedule and pushing out better quality stuff over to Bullroarer.  Today’s downtime brings us Update 7 and the Patch Notes have hit the Lorebook.  For me personally this isn’t a huge update, but I like many of the things they’re doing.  The big areas of the patch are:

Update 6.1 Patch hits Bullroarer

posted this on April 10th, 2012.
Categorized as beta, Bullroarer, crafting, End Game, gear, group, instances, lord of the rings online, lotro, Patch Notes, Raid, Raids and End-game, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/04/10/update-6-1-patch-hits-bullroarer/

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The second patch to Update 6 has now made its way over to Bullroarer for testing and Sapience has posted the patch notes.  As always, remember these notes are subject to change and since I’ve had a horrible string of predicting when these will hit live, I won’t even venture a guess.

  • New graphics for item acquisition – this one I’ll put in the “wait and see” category as it could be incredibly annoying.  Curious if it will break UI skins Smile
  • Fix for lockbox loot
  • Various class fixes
  • Warden Fixes
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Episode 29 – Chat with Rose

posted this on April 4th, 2012.
Categorized as beta, End Game, gear, group, hard-mode, instances, lord of the rings online, lotro, Minstral, podcast, Raid, Raids and End-game, Skirmishes, threat.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/04/04/episode-29-chat-with-rose/

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Episode 28 – Return of the Rambling Warden

posted this on April 2nd, 2012.
Categorized as End Game, epic line, Equipment, gambits, gear, group, instances, legendary items, lord of the rings online, lotro, podcast, pvp, Raid, Raids and End-game, Skirmishes, threat, Traits, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/04/02/episode-28-return-of-the-rambling-warden/

DocHoliday's MMO Saloon DocHoliday's MMO Saloon - LOTRO, Secret World, & Rift with an End-Game View

 

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Post Update 6.01 Warden Thoughts

posted this on March 30th, 2012.
Categorized as End Game, Equipment, gambits, gear, group, hard-mode, instances, legacy, legendary items, lord of the rings online, lotro, Raid, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/03/30/post-update-6-01-warden-thoughts/

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I’ve been playing around and trying out all the new toys we’ve gotten with both Update 6 and the first patch for update 6 and I am overall VERY happy with the class and how it plays.

To do a little re-cap, if you’re wondering what’s supposed to be fixed with that first patch Orion summed it up pretty well on the forums.  I think the only remaining major item is the bug with the Terrible Visage trait which puts us in threat easy-mode.  The other issue that I haven’t fully checked out is with our stun immunity, some believe it should prevent knock-downs, but lots of time in the Roots of Fangorn instance is showing otherwise.  I seem to remember something regarding this but can’t find anything nor remember either way.

For those trying to catch up on what all the new gambits do, a new Gambit Chart has surfaced on the forums and it does a good job of showing the new order of achievement and how things change in Assailment particularly.  Another good forum resource is Asto’s Gambit Compendium with good descriptions of each gambit in each stance.  Finally if you’re trying to figure out what the deal is with all the legacy’s, there’s a good forum post for that as well.  There’s also some other good links in the post I made previously.

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Community Take on Wardens in Update 6

posted this on March 12th, 2012.
Categorized as End Game, gambits, group, instances, legendary items, lord of the rings online, lotro, Raids and End-game, shores of the great river, Skirmishes, threat, Traits, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/03/12/community-take-on-wardens-in-update-6/

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Due to a crappy hotel connection and Bullroarer coming down early (again) I didn’t get nearly as much time with the new changes as I would’ve hoped.    However, the forum community has been quite vocal about the changes so I wanted to pull together some of their thoughts while I attempt to piece mine together.

From a first glance and the little play-time I had, the changes look pretty good.  For the most part, we came out of this update better then we were, but many are still concerned about our viability as an end-game raiding tank.  For that part, I think we’ll have to see how groups on Live fair, but in many other areas, the Wardens have been improved.

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Lore-mastery: Update 5 instances guide – Pits of Isengard

posted this on January 31st, 2012.
Categorized as DPS, End Game, group, hard-mode, instances, Lore-Master, lore-mastery, lotro, Pits of Isengard, Raids and End-game, Rise Of Isengard, threat, Update 5.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/31/lore-mastery-update-5-instances-guide-pits-of-isengard/

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I was tossing up whether to do a Riders of Rohan wishlist post this week or continue with the update 5 instance guides, but I figure that the longer I take on these guides the less relevant they become so into the Pits of Isengard it is…

Pits of Isengard

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Warden Update 6 Dev Post #2

posted this on January 30th, 2012.
Categorized as beta, gambits, group, lord of the rings online, lotro, threat, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/30/warden-update-6-dev-post-2/

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Orion has the second part of his Warden updates posted and this walks through the Shield and Spear line gambits.  If you missed Post #1, head over here :)   As a follow-up to that post, Orion also responds to some of the comments on the forums as well:

Orion Outlines Update 6 Warden Changes

posted this on January 27th, 2012.
Categorized as beta, gambits, group, lord of the rings online, lotro, tank, threat, update 6, Warden.

Shorthand Link:
Full link: http://docholidaymmo.com/2012/01/27/orion-outlines-update-6-warden-changes/

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Orion’s starting to open up a bit more as he gives us some pretty hard details about what’s coming for the Warden class with Update 6.  While these are posted on his my.LOTRO blog, they’re still subject to change based on feedback.  Also, keep in mind this post is titled “Blog #1” so there will be more coming.

First up, he describes how Battle Preparations will work which sounds pretty slick.  Essentially, using the skill will turn builders and masteries no longer require a target and as such can be used outside of combat.  This will allow you to build and store a gambit pre-fight for up to 30 seconds.  I’m a little curious to see if there will be a cool-down for this skill.

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