Alphaman posted this on December 5th, 2011.
Categorized as epic, epic storyline, LEAD, LOTRO Epic a Day, volume 3, volume III.
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Welcome to LOTRO Epic A Day, where I guide you on an epic journey through Middle-Earth, one day at a time. Each Book of the Epic quest is separated into its own Day, with Side-Days for leveling up to the next book. Any plot spoilers are contained within the story overview in “Turning the Pages”. Gather up your belongings and hit the road, a new Day awaits!
We have traveled a long distance in our journeys; we have battled wolves in the Shire, orcs and Evil Men in Angmar, bears in Forochel,goblins and bugs in Moria, and vicious orcs in Mirkwood. The inhabitants of these regions have been fairly welcoming (those who didn’t try to kill us), but that changes as we venture south into lands less well-traveled. A new power is rising, which means new alliances must be made, but we are fortunate to travel with some old friends.
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Bill posted this on December 3rd, 2011.
Categorized as Book 5, dev diary, General, lotro reporter, mark conversion, podcasts, Show Notes, Update 5, volume III.
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In this episode, Chris Josh and I discuss the Volume III Book 5 Dev Diary, a mark conversion experiment from TenTonHammer, Auction Houses in the starting areas and more!
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Merric posted this on September 7th, 2010.
Categorized as Codemasters, F2P, LotRO News, turbine, volume III.
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With every patch comes some pitfalls, and 3.2 is no exception to that. That being the case, Sapience has updated the “Known Issues” thread for 3.2. For those who may not know what the “Known Issues” thread is, these are bugs/issues that have been acknowledged by Turbine and are currently being investigated and fixed internally. Turbine will do its best to release the fixes as soon as possible. I would suggest reading these as some issues may affect your experience within the game.
I have attached the notes here in .PDF form for downloading.
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Merric posted this on August 20th, 2010.
Categorized as dev diary, Dev Team, LotRO News, volume III.
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Today heralded the release of a Dev Diary by Jeff “MadeofLions” Libby focused on the story, tech and features of Volume 3, Book 2 which is set to release with the upcoming Free-to-Play launch on September 10th. Be warned; if you don’t wish to have any knowledge of the storyline whatsoever then skip down to the “New Technology” section where there will be a discussion of some of the new technology Turbine is using to dynamically change a player’s experience with questing.
Story Components
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Goldenstar posted this on June 17th, 2010.
Categorized as book 2, dungeon, Enedwaith, Free to Play, instances, LotRO News, store, volume III.
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Sapience has very helpfully stepped in to clear up some confusion from the articles and information we’ve gotten this week via E3 interviews from Massively and Ten Ton Hammer as well as the LOTRO Store screenshots released earlier this week.
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Goldenstar posted this on June 16th, 2010.
Categorized as dungeon, DX11, Enedwaith, Free to Play, hobby, housing, LotRO News, Skirmishes, V3B2, volume III.
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I just wanted to share the new post that just went up on Massively about Volume 3 Book 2 Preview of Enedwaith. Some really good information here that speaks directly to some questions our commenters were asking from the latest screenshots such as there will be no gear in the LOTRO Store. There’s also some insight as to how the new regions will be split up for the a-la-cart folks to purchase.
Listed as included in our upcoming fall V3B2 patch:
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Merric posted this on June 4th, 2010.
Categorized as Codemasters, Free to Play, Kate Paiz, LotRO News, turbine, volume 3, volume III.
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In conjunction with today’s announcement Kate Paiz, Executive Producer of The Lord of the Rings Online, released a letter on the forums to the general community concerning these changes and her opinions on the matter:
Today we announced a couple of big changes for LOTRO, and I wanted to take a moment to talk about them. Last year my esteemed colleague and friend Jeffrey Steefel moved over to a new project at Turbine and I am now the Executive Producer for LOTRO!
As far as my background goes – I have been a producer in MMO development for 10 years. My career began in the industry working on the social world of There.com, where I designed and managed the implementation of There’s new player experience and commerce suite, including There’s 5000 product in-game catalog. I joined Turbine in 2005 and helped launch Dungeons & Dragons Online: Stormreach. I’d been leading the DDO development team for some time when we decided to transform the game with our hybrid business model, and after Dungeons & Dragons Online: Eberron Unlimited launched I joined the LOTRO team as Jeffrey segued onto his next project.
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Merric posted this on March 11th, 2010.
Categorized as General, Hobbit Rage, Opinion, quests, volume III.
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It wasn’t too long ago that Volume 3.1 (or Volume III Book 1) came out and surprise, surprise; I’ve already finished the Epic Storyline part. I’m sure it comes as no surprise to most of the others who have already completed this Book just how quickly I was able to complete this; especially if you took the rewards that allow you to travel quickly to the next Ranger (the only ones I took were to Forochel and Angmar). If you haven’t done it, don’t worry about this being a “hate” rant, at least it’s not meant to be. I think most of all it was just a surprise. I’ll do my best not ruin anything with spoilers.
My main surprise at this comes in just how easy it was to complete. I guess maybe I’ve just forgotten how it was when I was on the other first books of the Volumes, or that I’m used to something that seems a bit harder and maybe a bit more visually “epic”. However, it’s only in retrospect that I realize the “epic” quality of this quest is not in the visuals, but in the lore. You talk with several “high profile” characters in the Lord of the Rings novels, you re-visit most of the Rangers that you meet throughout Volume 1, and you also run into several other surprises along the way. However, if you have not finished Book 1 or at least gone through the majority of the Angmar books, you might be a little bit lost. I strongly suggest that you do those before heading into this.
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Merric posted this on March 4th, 2010.
Categorized as LotRO News, Mirkwood, Patch, turbine, update, volume III.
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Posted yesterday on the official forums was an update by the Systems Team concerning resistances that monsters have in PvE. Monsters normally have have about a 1% resistance rate at low levels that slowly rises at a pre-configured rate until it reaches around 10%. However, shortly after the release of Mirkwood it was discovered that after level 43 monster resistances “…dropped down by exactly half, and stayed that way all the way to level cap.” What this means is that all tactical damage done to a monsters post level 43 was more than it should have been.
What does this mean? Well, with Book 1 the resistance rates have been fixed and they should now be at around 10% for all levels past 43. Of course this resistance can be reduced with traits, gears, and legacy options. All other resistances remain the same, considering that they were never affected in the first place. Of course if you fight monsters that are higher level, are located in specific spaces within the game, or have special buffs/natural resistances then you may find that resistance rate higher. So if you travel back to Mirkwood and discover that you’re now hitting for less with tactical skills you’ll know why.
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